Design systems are decisions, not components
Systems · 5 min · 2024
Most design systems fail because they focus on components instead of the decisions that create consistency. This explores how to build systems that encode judgment, not just UI.
Notes on frontend systems, interface design, and building software with long-term intent.
Written to clarify my own thinking — shared publicly when it feels useful.
Most design systems fail because they focus on components instead of the decisions that create consistency. This explores how to build systems that encode judgment, not just UI.
The best interfaces disappear. They don't demand attention or celebrate themselves. This examines why restraint is a design skill, not a limitation.
How you structure frontend code determines what features you can build, how fast you can ship, and whether your team can scale. Architecture is not technical debt prevention — it's strategic leverage.